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Open Source Graphic Arts Software

There are a great many barriers that block open source graphic arts software from making it into the mainstream. There is the issue of the proprietary elements present in the big print shops. Adobe, not just Photoshop, but most of their print/image based products are based on a proprietary color system that large ink printers [...]


Sim Burn: Hand-wringing over Second Life

In recent months, Second Life has been criticized heavily on several fronts. Most of these criticisms focus on client-side bugs, grid outages and the ever present “griefers.” I began working for AOL at the dawn of time (well, the early 90’s) and watched AOL grow, grow some more, and then grow faster than capacity could [...]